A physics-based auto battler with asynchronous multiplayer matches. Players build teams of up to five units that fight automatically using physics-driven interactions. Units can be modified with items, potions, and stat upgrades.

Developed as part of a multimedia project at Salzburg University of Applied Sciences with David Zandanell. Game logic, networking, art, and concept were handled by us, while music and sound were provided by Sebi Schweiger, Andreas Steiner and Saida Feitl.
I implemented the unit battle logic and physics interactions in Unity using C#, and built the asynchronous multiplayer systems along with content pipelines for units, items, and modifiers. I also created all the art assets and animations.
Over 2000 matches were played in the first week. We also showcased the game at the Level Up Salzburg and the A1 Esports Festival Vienna. We presented it to visitors and received positive feedback from players and developers alike.