In this fast-paced tile-based racing game, you compete against up to 7 friends through a randomly generated world. Your score essentially acts as your HP, decreasing every second. Gathering coins increases your score, but beware, when your score reaches zero, you are eliminated for that round.

This concept game was created entirely by me in the Unity Game Engine. It was a project aimed at utilizing the 3D features of the engine and building scalable systems to create map parts, power-ups, and special obstacles.
The main goals were to learn about Unity’s 3D features, create my own tile maps and 3D models, and craft a unique and visually pleasing art style, all while making a fun game to play with my friends.
Being my first bigger project, I learned a lot from my mistakes. Prioritizing quick prototypes instead of obsessing over details was my key takeaway. Although I was happy with the result, my approach to game development changed significantly after completing this project.
While the game’s art style was appealing and appreciated, the game would have benefited from more user testing in the early stages of development. This was a key lesson I took into future projects.