A fast-paced arcade slasher built entirely from scratch in C# using SFML. Players control the lil’guy, performing combos to defeat enemies, rack up points, and compete on the online leaderboard.

Developed as a yearly project during my first year at Salzburg University of Applied Sciences. I handled the code, art, animation, and playtesting, while the music was composed by my brother, Sebastian Schweiger, and the voice acting was performed by Saida Feitl.
I built the entire game from scratch in C# using SFML, creating all UI, buttons, animations, scenes, and game objects. I implemented the combo system, enemy logic, and scoring mechanics, and designed all visual assets in Adobe Illustrator.
The game received positive feedback for its gameplay and clean art style, with over 500 leaderboard entries within two weeks.